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chaos718
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Joined: 13 Apr 2008
Posts: 31

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This 1 of the reasons why i said at least the other guild masters join my forum to read up info an pass it down to their guilds .

as for joining ppl from far east an asia side of the globe sorry not happening in my guild my guild is mainly american /canadian/ british an german an it going to stay that way.

as per hammers ... 15 hammers per guild 10 engineers 4 deputies 1 commander so when u look at it when it comes down to it its only 14 hammers cause the guild masters most likely will be defendin the hammers cause of lvls

also as per hammers if you have the lvls for it all 64 + if not 52+ hammers str builds so they will actually last a bit longer while hammering as thats going on deputies setting up flags of defense next to them to give them that extra def needed

the time for the fortress war sucks donkey balls cause sro started out in korea so the time is their time which is approx: 7am est time so untill they impliment more fortresses or start changing the time as they said they would its goin to be rough on alot of guilds cause it will be to late for some to early for others . idk how was at the last fw but if u noticed it was basicaly just our union + paradise union + sacred turk

to actually win a fortress war we need:
1) at least 12-14 hammers per guild
2) work together as a union not individual guilds
3) need to set up teams prior to ie: attacker/ defenders/ hammers
4) every guild in union to participate
5) at least 20 members per guild

*** no matter ur lvl riding around on a horse does not help***
now thinkin ahead
supose we do take the fortress we must also defend it an hold it for a period of time so in that case we need a plan for that as well .
best bet is for this which ever guild takes it from union get right to work on repairing sturtures an setting up guards ect..
now keep in mind hammer now switch to repair hammers 2 guilds per each gate the remaining to guilds cover down where needed .
repair hammers even if a gate is hit 1 time fix it stay repairing the gates do not stop at least u cant be hit so there is no excuse keep reapairin gates
now say they get inside they have to destroy every tower within the fortress b4 the heart can be attacked so heres an idea
every repair hammer stays on 1 or 2 towers perfreably the inner most 2 next to portal of res an by all cost protect those 2 towers if 1 does fall every1 protects an repairs the last tower there( thats how paradise kept the fort) every 1 was to busy fighting not attacking thier repair hammers on tower


LAST BUT NOT LEAST REMEMBER WE NEED TO WORK TOGETHER AS A UNION LOW LVLS AN PLAYERS THAT HAVE NEVER BEEN IN A FORTRESS WAR B4 LISTEN TO THE HIGHER LVL PLAYERS AN UR GUILD MASTERS THAT HAVE BEEN IN 1 B4!!!


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Tue Apr 15, 2008 12:05 am View user's profile Send private message Send e-mail
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